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Author: Sander van der Leeuw Topics: ,

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Abstract This paper uses a case study on the evolution of the Rhine river delta to illustrate the coevolution of the environment, the technology used to exploit it, and the institutions governing it. Three strands are interwoven: Achieving equilibrium between protecting and utilizing land is difficult. In this area, as a result of exploitation, agriculture [...]

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Paper
Author: Jamal Shahin Topics:

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Abstract This article focuses on the European perspective of the Internet’s development. In the first sec-tion, a brief description of the characteristics and early impact of the Internet in the global context is outlined, describing the somewhat reluctant approach that the European Community (subse-quently the EU) took towards the development of the protocols that underlie [...]

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Paper
Author: Michael Szell Topics:

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Abstract Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is due to tremendous difficulties in data acquisition of social systems. Massive multiplayer online games (MMOG) provide a fascinating new way of observing hundreds of thousands of simultaneously socially interacting individuals engaged in virtual economic activities. We have compiled a data [...]

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Paper
Author: Michael Szell Topics:

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Abstract The capacity to collect fingerprints of individuals in online media has revolutionized the way researchers explore human society. Social systems can be seen as a nonlinear superposition of a multitude of complex social networks, where nodes represent individuals and links capture a variety of different social relations. Much emphasis has been put on the [...]

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Author: Stefan Thurner Topics:

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Abstract Despite the recent availability of large data sets on human movements, a full understanding of the rules governing motion within social systems is still missing, due to incomplete information on the socio-economic factors and to often limited spatio-temporal resolutions. Here we study an entire society of individuals, the players of an online-game, with complete [...]

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Paper
Author: Stefan Thurner Topics:

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Abstract We study behavioral action sequences of players in a massive multiplayer online game. In their virtual life players use eight basic actions which allow them to interact with each other. These actions are communication, trade, establishing or breaking friendships and enmities, attack, and punishment. We measure the probabilities for these actions conditional on previous [...]

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